Now, combine Verbal Spontaneity and Personality Retention with advanced Virtual Reality.
Think about it. Even just combining these first three research streams puts a huge drain on my ability to control everything via eye movement. Already, with just three streams, I must control speech and emotion and body language and now movement (in virtual space) – all at the same time. To pull this off, I envision resorting to the same trick that my biological brain uses: delegation. I’ll use such clever AI that at a conscious level I only need to kick off very-high-level commands (such as, “move over there”) and it just happens without further intervention from me. That alone will grant me the headspace to teleport into and participate in a virtual meeting anywhere on the planet or, far cooler, on any planet in the virtual universe.
But we can do far better than that. Similar to the three Sat-Nav-like options I’ll have for Verbal Spontaneity, I envision being offered physical equivalents – predictions of likely movements I may want to make in VR based on everything that is going on. But also, I envision us making the VR feel to me closer to being inside a flight simulator or on a theme-park ride than a mere domestic computer game. After all, I’ll be strapped into this hi-tech wheelchair. If we want to simulate G-forces, we can tilt me. And, when I’m in VR, only the flesh of the lower-half of my face will be exposed. So, it will be trivial to create sensory effects such as warmth or breeze. And in the process, push the boundaries of VR.
I have a simple dream: One day, I once again want to stand high on a mountain peak, hand in hand with my husband Francis, and watch and feel the sun set…
Most people use VR as an opportunity to change their life. I want to use it to reclaim mine.